public class HillClimber.HillClimberContext extends NeighbourSearch.NeighbourSearchContext
| Modifier and Type | Field and Description |
|---|---|
protected int |
iLastImprovingIter |
iIter, iT0| Constructor and Description |
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HillClimberContext() |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
accept(Assignment<V,T> assignment,
Model<V,T> model,
Neighbour<V,T> neighbour,
double value,
boolean lazy)
Accept any move that does not worsen the solution (value <= 0)
|
protected void |
activate(Solution<V,T> solution)
Reset the idle iterations counter
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protected boolean |
canContinue(Solution<V,T> solution)
Stop the search after a given number of idle (not improving) iterations
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protected void |
incIteration(Solution<V,T> solution)
Increase iteration counter
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bestCleared, bestRestored, bestSaved, deactivate, getInfo, getInfo, getTimeMillis, solutionUpdatedprotected int iLastImprovingIter
public HillClimberContext()
protected void incIteration(Solution<V,T> solution)
incIteration in class NeighbourSearch.NeighbourSearchContextsolution - current solutionprotected boolean canContinue(Solution<V,T> solution)
canContinue in class NeighbourSearch.NeighbourSearchContextsolution - current solutionprotected void activate(Solution<V,T> solution)
activate in class NeighbourSearch.NeighbourSearchContextsolution - current solutionprotected boolean accept(Assignment<V,T> assignment, Model<V,T> model, Neighbour<V,T> neighbour, double value, boolean lazy)
accept in class NeighbourSearch.NeighbourSearchContextassignment - current assignmentmodel - problem modelneighbour - a generated movevalue - value of the generated move (i.e., its impact on the solution value)lazy - true if lazy move